Wednesday, March 10, 2010

New Orleans Vharacter Creation

Game System: Vampire: The Requiem (nWoD)
Setting: New Orleans (utilizing the "City of the Damned" – you should not read CotD as it will give spoilers)

Character Creation: Characters should be created according to the VtR rules. You should consult the “Entrances” section below as it gives some additional options and restrictions. The Word document character sheet has a space for background, description and storytelling which need to be completed. The background is just your character’s history. A few sentences is sufficient, but anything not “put in” will be either be fleshed out by the GM or assumed to be SO boring that it is worthless. The description is just what the character looks like. The storytelling section is for those notes that speak to your characters nature and psyche.

Entrances
Option 1 – Immigrants: The character was created elsewhere and has immigrated to New Orleans. This option is the most broad and general for creating a character. The player may create a character according to the rules provided. There are no restrictions on clan or covenant, but politics are politics. The player may not lower their humanity to gain experience points, or take any New Orleans specific options. These characters have only basic knowledge of New Orleans.
Option 2 - Ancient Young: The character was turned decades ago, but was also subject to the violence of a past era. The neonate suffered a dooming night, falling into torpor and failing to wake for many decades. To reflect the experiences the vampire had in the past the player may choose to trade dots of Humanity for experience points. This trade-in reflects some heinous past behavior the vampire engaged in and learned from (accounting for the added experience points), but which also scarred her deeply (explaining the loss in Humanity). Players may sacrifice one dot of Humanity for five experience points, dropping their characters’ Humanity scores to as low as five (for a maximum of 10 extra experience points). Characters with this background are unlikely to be Ordo Dracul, Circle of the Crone, Gangrel or Nosferatu. These characters have limited knowledge of New Orleans.
Option 3 – A New Night: The character was born into the night only a short time ago. They are still subject to the second tradition, specifically that of tutelage. The character receives the Mentor [sire] merit for free and receives the consequences of the second tradition as it is taken very seriously by the prince. Characters with this background are limited to the covenants of Lancea Sanctum and Invictus (or in very rare instances Carthian), based on the Prince’s restrictive policies on progeny. They are unlikely to be from the clans Gangrel or Nosferatu. Additionally, most of the kindred of New Orleans are already generated, thus a player must work within the selected NPCs as to who might be granted progeny (this is to say that, there are limits to the clan and covenant based on the already generated sires). These characters have more detailed knowledge of New Orleans.
Option 4 – A Nice Place to Visit: The character is an immigrant kindred (see option 1) who was first discovered by the Princes advisory, Antoine Savoy. The character, in the limited time within New Orleans, has come to be within the influences of Savoy and his French Quarter powers, drawing more sympathy from Savoy and falling from courtly favor. Kindred with this background are unlikely to be Circle of the Crone. These characters have only basic knowledge of New Orleans.
Option 5 – That Thing You Do: The character is a follower of Voodoo, and as such is closer to Baron Cimitiere, one of the prince’s advisories. The character is a native of Louisiana (or Haiti), but has moved from other parts to New Orleans. As the practice of Voodoo is despised by the prince, the character is likely to draw a cold reception from the prince and his supporters, but has the backing of those of similar faith (Baron Cimitiere). Characters of this background are members of the Circle of the Crone [Vodoun]. These characters have only basic knowledge of New Orleans.
Option 6 – The Darker Truth: The character has a darker history. This option has a greatly restricted creation process. Players wishing this option will be approaching it blindly, so be prepared.
Option 7 – Umm, I don’t know: This option is for those players who struggle with creating characters. Selecting this option is allowing the GM to create and field your character. You will be agreeing to play whatever mad schemes your GM dreams up and suffer whatever bizarre tortures are attached to the character. This is less work and could result in great characters, but you never know.

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